Drag & drop, that's it
Pick blocks. Wire them together. Press play. If you can sketch on paper, you can build a Roblox game in Luanode.
Drag visual blocks. Connect them. Hit play. Luanode turns your nodes into real Lua scripts, live, in Roblox Studio. Launching soon — waitlist members get first access.
Start with zero coding experience. Graduate to full Lua whenever you're ready — the nodes compile to it, so the transition is just "click to see the code".
Pick blocks. Wire them together. Press play. If you can sketch on paper, you can build a Roblox game in Luanode.
Every node shows the Lua it produces. Watch your game become code, line by line. By the time you outgrow the editor, you'll already know the language.
Our plugin syncs every script live. Edit here, see it there. No exports, no copy-paste, no "is this the right version?" anxiety.
Built-in profiler shows you which scripts eat memory, which scripts run hot, which scripts crash. You'll know before your players do.
At launch, a single installer for Windows / macOS / Linux drops both the editor and a Roblox Studio plugin into the right places. One run, you're set.
Open a new project, pick the blocks for what you want — "when player joins", "give 100 coins", "spawn a tool" — and connect them.
Hit play in Roblox Studio. Your nodes are already there as scripts. Edit either side live; they stay in sync.
Not a toy. The pipeline behind Luanode is the same kind of compiler stack you'd find in a serious language tool.
Luanode is in development — not out yet. Drop your email and we'll let you know the day it launches, plus the waitlist-only discount you'll get on day one.
We're an indie team building this on the side. A tip while we're in development directly buys us more hours to ship — every coffee shortens the launch timeline.